Featured Games
Clowning Around
> Programmer and 3D ArtistFully featured game with custom shaders and unique storytelling gameplay.
Fish Swatter
> Programmer and 3D ArtistArcade game.
Splat Crasht
> Programmer and 3D ArtistDemo featuring complex LODs and high end models.
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Astral Anarchy
> Programmer and 3D ArtistTechnical demo featuring narrative loops and many characters.
ASSET BREAKDOWN
High-fidelity asset originally for static rendering, optimized here for desktop performance.
Historical Context:
BDŽ Class 44 (Skoda 68E) - The legendary Bulgarian electric workhorse since the
1970s.
Polycount in viewport: 767.9K Tris (High-Detail, still drasticly reduces Mesh)
Textures: 1K PBR / WebP (Source: 4K Master)
Tech: GLB + Draco Compression (6.9Mb)
SKODA 68E ELECTRIC LOCOMOTIVE
BDŽ Class 44 (Skoda 68E) - The Bulgarian electric locomotive since the 1970s.
Licensing:
Creative Commons Attribution 4.0 International (CC BY 4.0).
Free for commercial and personal use with proper credit.
IG.Model.Processor
Contributed extensively (90%+) to the development of IG.Model.Processor, a parametric 3D modeling tool used in industrial visualization workflows at intelligentgraphics AG. Responsibilities included C++ development, parametric model design, and technical documentation.
View Project DocumentationVFX & Technical Art
Chladni Plate Simulation
> Houdini / VEX / SolarisA procedural VFX exploring Chladni patterns using acoustic wave equations.
- Procedural Modeling: Implemented Chladni wave equation (Cos/Sin interference) via VEX attribute wrangles[cite: 10].
- Simulation: Custom DOP network using FieldForce and RBD objects to drive particles/geometry along nodal lines[cite: 113].
- Optimization: Cached to USD/BGEO and rendered using Solaris & Karma XPU for efficient motion blur[cite: 123, 204].
Smoke Fractal Simulation
> Houdini / Pyrosolver / EEVEESmoke simulation Fractal patterns.
- Procedural VFX: Utilized the Houdini Pyro solver with custom forces to generate fractal patterns, rendered in EEVEE via a VDB-cached pipeline.
- Simulation: Custom network using Field Force and VDB smoke simulation to shape smoke into specific fractal forms.
- Optimization: Using the EEVEE real-time rendering engine, it was very fast and efficient.
About Ivan Iliev
I am a 3D Developer and Technical Artist based in Germany, specializing in parametric modeling, game development, and custom tooling.
Core Technical Stack:
- ■ Engine: Unity3D
- ■ Languages: C++, C#, Python
- ■ 3D Tools: Blender, Houdini
Get in Touch
Currently based in Thuringia, Germany.
Imprint / Legal
Operator:
Ivan Iliev
Contact:
Notice: This is a private, non-commercial portfolio website. Detailed contact information is available upon request for legitimate business inquiries.
Privacy:
This site is static and does not store user data. It uses the model-viewer script from
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