IVAN ILIEV

Technical Artist • 3D Developer

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ASSET BREAKDOWN

High-fidelity asset originally for static rendering, optimized here for desktop performance.

Historical Context: BDŽ Class 44 (Skoda 68E) - The legendary Bulgarian electric workhorse since the 1970s. Polycount in viewport: 767.9K Tris (High-Detail, still drasticly reduces Mesh)
Textures: 1K PBR / WebP (Source: 4K Master)
Tech: GLB + Draco Compression (6.9Mb)

SKODA 68E ELECTRIC LOCOMOTIVE

> 3D Modelling / PBR Texturing Optimized: 767K Tris (Compressed from Master)

BDŽ Class 44 (Skoda 68E) - The Bulgarian electric locomotive since the 1970s.

Licensing:
Creative Commons Attribution 4.0 International (CC BY 4.0).
Free for commercial and personal use with proper credit.

View Breakdown

VFX & Technical Art

Chladni Plate Simulation

> Houdini / VEX / Solaris
RBD Sim VEX Karma XPU

A procedural VFX exploring Chladni patterns using acoustic wave equations.

  • Procedural Modeling: Implemented Chladni wave equation (Cos/Sin interference) via VEX attribute wrangles[cite: 10].
  • Simulation: Custom DOP network using FieldForce and RBD objects to drive particles/geometry along nodal lines[cite: 113].
  • Optimization: Cached to USD/BGEO and rendered using Solaris & Karma XPU for efficient motion blur[cite: 123, 204].
Read Documentation

Smoke Fractal Simulation

> Houdini / Pyrosolver / EEVEE
Smoke Sim VEX Houdini & Blender EEVEE

Smoke simulation Fractal patterns.

  • Procedural VFX: Utilized the Houdini Pyro solver with custom forces to generate fractal patterns, rendered in EEVEE via a VDB-cached pipeline.
  • Simulation: Custom network using Field Force and VDB smoke simulation to shape smoke into specific fractal forms.
  • Optimization: Using the EEVEE real-time rendering engine, it was very fast and efficient.
Ivan Iliev

About Ivan Iliev

I am a 3D Developer and Technical Artist based in Germany, specializing in parametric modeling, game development, and custom tooling.

Core Technical Stack:

  • Engine: Unity3D
  • Languages: C++, C#, Python
  • 3D Tools: Blender, Houdini

Get in Touch

Currently based in Thuringia, Germany.

[ EMAIL ]
ivaniliev245@gmail.com
ivan.yordanov.iliev@gmail.com
[ SOCIAL ]
LinkedIn Itch.io